First person survival horror game made across 4 quarters in Unreal Engine.
This shows the Xray vision effect that was made for the game. The effect uses a custom blueprint and material, allowing us to sample the depth of certain target against the background and draw them with the other material
The Behavior tree that was made to control the enemy AI. This is a small section showing what how when the enemy does not see the player, they will go to the last seen position first, and then go to the next point on their patrol path
Game Play Video