Juan Pablo Benitez Machado

Juan Pablo Benitez Machado

Animation et VFX

LaSalle College Vancouver

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Intérêts

Animation et VFX

Animation et VFX/LaSalle College Vancouver/Thumbnail-H2 shield.png

Juan Pablo Benitez Machado Demo Reel 2017

par Juan Pablo Benitez Machado
Animation et VFX
LaSalle College Vancouver

Compétences

Engines.

1 year in Unreal Engine.
3 months in Game Maker.
3 months in with Unity.


Scripting.

1 year in C#.
1 year in GML.


Other Software.

2 year in Photoshop CS6.
6 months in Maya.

Expériences

First person Runner Solo project.

-Designed levels around the feeling speed to create a thrilling reflex based experience.
-Optimized my assets to speed up the level design process.
-Added shield pickups and placed them in precarious spots to encourage high risk/ high reward behavior from players.
-Linked the soundtrack to the sprint mechanic to encourage the player to accelerate.
-Added a double jump as a safety net to allow to play in a riskier manner.


VR Team project: Generalist.

-Designed a realistic VR detective’s Office that became the main menu environment for the project.
-Prototyped and iterated on VR puzzles some of which were part of the final product.
-Worked alongside artist and their limitations in order to minimize the number of assets needed for said puzzles.
-Worked alongside designers brainstorming puzzles Ideas that lead to final level design choices.
-Helped design and prototype other puzzles that were later included in the game.




Formation

Lasalle College Vancouver.
Game Art and Design Diploma Program.