Final assignment of Character Rigging class. Modelled, rigged and animated in 3Ds max, textured and normal-mapped on Z-brush.
Final assignment of Character Rigging class. Modelled, rigged and animated in 3Ds max, textured and normal-mapped on Z-brush.
My very first 3D model. Used 3Ds max for the base model and Zbrush for texturing.
More game concepts.
My very first 3D prop. Used 3Ds max for modelling, Zbrush for normal mapping and Photoshop CS5 for texturing.
Here's a kitty, currently unfinished. Just need to apply some lighting,
It's just tobacco in there. Really.
Here's a project I started 3 years ago and just recently decided to pick up again. My original inspiration was a memory of an old game magazine ad. It was a business buying and selling used games, and their mascot was a sort of Robocop made out of consoles and controllers. I decided this robot some nifty buttons on its chest would look nice. Enjoy.
Here's a sw33t pimp top hat I made for texturing class.
Here's something I've been working on for a couple o' days.
Still more concept art revolving around Mage Against the Machine.
Here's a little project I'm working on.