PupArt

Used Autodesk Maya for blocking and Zbrush for sculpting details. As part of a class assignment, I decided to model a Viszla dog to learn about dog anatomy and quadruped topology. It was a very fun assignment with which I ended up having fun and creating “PuppArtt”. I also got told by one of my teachers that it was the best dog head he had seen been made by a student (I’ll go to my grave with that satisfaction).

Animation & VFX/LaSalle College Vancouver/zk46r3073wdsp8qrgfzucoe408cmw1kx
Animation & VFX/LaSalle College Vancouver/93gho4trs826sffq2fnvam7r761epmk3
Animation & VFX/LaSalle College Vancouver/cot8ksmyeb8p576wm1tz3zfqjepy9hcj
Animation & VFX/LaSalle College Vancouver/q7rtgd4lm2dsksf1gme0kxyvjgzzkmy5
Animation & VFX/LaSalle College Vancouver/zk46r3073wdsp8qrgfzucoe408cmw1kx
Animation & VFX/LaSalle College Vancouver/93gho4trs826sffq2fnvam7r761epmk3
Animation & VFX/LaSalle College Vancouver/cot8ksmyeb8p576wm1tz3zfqjepy9hcj
Animation & VFX/LaSalle College Vancouver/q7rtgd4lm2dsksf1gme0kxyvjgzzkmy5