Used Autodesk Maya for blocking and Zbrush for sculpting details. As part of a class assignment, I decided to model a Viszla dog to learn about dog anatomy and quadruped topology. It was a very fun assignment with which I ended up having fun and creating “PuppArtt”. I also got told by one of my teachers that it was the best dog head he had seen been made by a student (I’ll go to my grave with that satisfaction).