Justin Tim

Justin Tim

Game Design

LaSalle College Vancouver

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Interest

Game Design

Biography

I am a game programmer graduating in Fall 2020. I enjoy programming and game development. I have a strong interest in graphics programming and engine development.

Game Design/LaSalle College Vancouver/Thumbnail-DemoReel.PNG

Demo Reel

by Justin Tim
Game Design
LaSalle College Vancouver
Game Design/LaSalle College Vancouver/Thumbnail-Angazi.png

Angazi Engine

by Justin Tim
Game Design
LaSalle College Vancouver
Game Design/LaSalle College Vancouver/Thumbnail-TNB-tum.png

Trash N' Bash

Team
Game Design/LaSalle College Vancouver/Thumbnail-AnimeRaccoon1.png

Trash N' Bash

Team

Skills

Languages: C++, C, C#, Python, SQL
Tools and APIs: Visual Studio, Direct3D11, OpenGL, Git, Unity, WPF, CUDA, OpenCV

Experiences

Programming Tutor, LaSalle College Vancouver

Angazi Engine - Custom Game Engine using C++ 17:
• Designed memory systems to handle dangling references, fragmentation, rapid allocation/deallocation
• Added support for duo rendering modes using Direct3D11 and OpenGL
• Implemented rendering pipelines including PBR, HDR, and post-processing
• Incorporated model loading with skeletal animations
• Created a custom artificial intelligence library for pathfinding, perception, and state machines

TrashNBash - 3D tower defense game, Android, Unity/C#
• Developed by 2 game designers and 2 programmers over a 12-month production cycle
• Implemented gameplay mechanics incorporating mobile touch controls
• Utilized Google sheets plugin for updating game systems
• Implemented an upgrade system for player and tower abilities

Education

Bachelor of Science in Game Programming - LaSalle College Vancouver
BSc (Honours Year) in Computer Science - University of the Witwatersrand, South Africa
BSc in Computer Science - University of the Witwatersrand, South Africa

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