Extreme Hot was my first team project experience. It was developed with another programmer over 5 weeks using the Unity Engine. The game design is inspired by the innovative bullet-time FPS, SUPERHOT. The idea is that the game time moves only when your character moves. Otherwise, you will enter a slow motion, bullet-time phase during combat.

stopping move causes

stopping move causes bullet-time phase.

without bullet-time

without bullet-time phase.

Game Design/LaSalle College Vancouver/0jypyaabjfbexk8gaty9j0djyztg1ky6