Me and Albert Garcìa created Glykon as a new character for "Kalleh's revenge" world. We started by creating 2d concepts and subsequently modeled it in 3d using Maya, Zbrush and Substance Painter. We splitted the work roughly in half with me handling the organical parts of the character and Albert the hard-surface ones, we then collaborated on the texturing part and Albert handled the rendering and editing of the video. I only included pictures of the parts that were mostly made by me and final renders. To see the whole process, including my mate's work, take a look at the presentation below.