Runyi Guo

Runyi Guo

Game Design

LaSalle College Vancouver

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Interest

Design Arts, Game Design, Photography

Biography

Hi, I'm Runyi Guo, and recently graduated with a Bachelor’s degree in Game Programming at LaSalle College. My earliest memory related to computers was playing Dr. Stanley's House during my primary school computer class. Since then, I have been interested in computers. I eventually got into digital art and graphic design. My first work experience was a contract to create images of pre- and post- surgery instructions for use on a WeChat page. I really enjoyed the process, and I started exploring digital creation as a career path. This led me into enrolling in the Bachelor’s in Game Programming degree at LaSalle. It was challenging, but I learned a lot about software developing and creating my own games. What I enjoyed the most was the satisfaction of real-time feedback. I often have to learn new techniques and algorithms, implement them in software, and debug and problem solve. This requires me to focus on one issue at a time, and the experience give me a strong sense of accomplishment.

Game Design/LaSalle College Vancouver/Thumbnail-捕获.PNG.png

Demo reel

by Runyi Guo
Game Design
LaSalle College Vancouver
Game Design/LaSalle College Vancouver/Thumbnail-FoodFantacy.png

Food Fantasy

by Runyi Guo
Game Design
LaSalle College Vancouver
Game Design/LaSalle College Vancouver/Thumbnail-Dr.png

Dr. Exorcist

Team
  • Runyi Guo

    Runyi Guo

    Game Design
    LaSalle College Vancouver
  • Henry Liao

    Henry Liao

    Game Design
    LaSalle College Vancouver
Game Design/LaSalle College Vancouver/Thumbnail-Cover.PNG

Loco-Locomotive

Team

Skills

- Technical Skills: C++, C#, C, Python, Unity, Unreal, UML, SQL, XML, JSON
- Programming experience in areas including: Artificial Intelligence, Gameplay, User Interface/User Experience, Databases, and Mobile Development
- Proficient in Adobe Photoshop, Illustrator, Lightroom, Premier Pro
- Quick and adaptable learner, fluent in both English and Mandarin, written and oral

Experiences

RAGE: Rena’s Amazing Game Engine
- Utilized Visual Studio and DirectX11 to make a game engine with a data-driven game object system
- Realized the function of drawing all kinds of 2D and 3D objects with sky boxes
- Loaded model with texture and working animation with different kinds of lighting and shadows
- Used GPU shaders to create post processing effects

Loco-Locomotive
2D 1- to 4-player Couch Co-op Action Shooter, Unity/C#
- Made weekly development plan, monitored project progress, and reported to advisor weekly
- Merged and tested GitHub branch for different team members on a weekly basis
- Designed and authored all the art and animation assets using Adobe Photoshop
- Published on Itch.io and setup our game front page

Mobile Programming
- Used Unity to make a PvE finger tabbing 3D fighting game with animation
- Applied a 2D single player fishing game with complete UI and full gameplay

Dr. Exorcist
- Built an interactive fictional visual novel game with a medical simulation setting
- Created the UI and game loop focused on usability, responsiveness and visually clean but attractive
- Designed and produced art contents for the background environment, characters, and props

Education

LaSalle College Vancouver, BC, Canada Sept 2018 – Mar 2022
Bachelor of Science in Game Programming