Virtual Reality game experience immersing the player in a magically trapped world. Players use gestures to summon spells and teleport, fighting monsters on their way. Responsabilities: - Managing the git repository and merging. - General debugging of multiple parts of the game (AI, gameplay, level, gesture system, ...) - Engineered some gameplay mechanics (dark shield, spell gesture feedback, save/load, heal, ...) - Built a Jenkins pipeline for continuous integration and build testing. - Led publishing on itch.io.
Gesture system being used for teleporting.
Save and heal station effect.
Dark Shield spell being deployed. It utilizes physics to trap enemy projectiles and to send them back when released.
Gameplay of the first level of the game.
Guilherme Costa, Ashlyn Gadow, Sherlock, Saharat, Kitja, Kyle, Caio, Matthew, among other team members working together on this production project.