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Intereses

Animación y VFX

Animación y VFX/LaSalle College Vancouver/Thumbnail-shot02__filtered135.jpg

Felipe Paschoal - Clock Tower Demo Reel

de Felipe Paschoal
Animación y VFX
LaSalle College Vancouver

Competencias

3D PROGRAMS:
-Maya
-Zbrush
-Mudbox
-Rhinoceros
-3Ds Max


GRAPHIC DESIGN:
-Adobe Photoshop
-Adobe Illustrator
-Adobe InDesign
-Adobe Premiere
-Composition
-Photography


GAME ENGINE:
-Unreal Tournament Editor


ANIMATION:
-2D and 3D


TEXTURING AND RENDERING:
-Mari
-Renderman
-Arnold


POST-PRODUCTION:
-Nuke
-Adobe After Effects


TECHNICAL BASIC SKILLS:
– Rigging
– Script
– HTML

Experiencia

EMPLOYMENT:
3D Modeler for physical and digital products, Graphic Designer
and concept developer

Cenoplan, RJ, Brazil


Works done:
– Concept creation for industry scenography
– 3D models for production and printable objects
– Models, renders and video compilation for brands
– Printable publicity (Banners, Business cards and flyers)
– Jewelry shop windows
– Logos creation


SCHOOL PRODUCTION:
Lead 3D Artist and main modeler
Fletcher’s Case – VR Experience
Game Production Team

Modeler and texture painter
Castle Guards - VR Game
Helping a Game Designer with final project

Works done for both:
– Concept for assets
– 3D models (high and low poly)
– Normal map creation on Zbrush
– UVs
– Texturing on Mari
– Shaders created on Unreal Engine

Formación

3D Modeling for Animation and Game – Associate Degree
La Salle Renfrew campus, Vancouver, BC, Canada
Dec 2017


Graphic Design – Bachelor’s Degree
Pontifícia Universidade Católica, Rio de Janeiro, RJ, Brazil
Jun 2015