Competencias
3D PROGRAMS:
-Maya
-Zbrush
-Mudbox
-Rhinoceros
-3Ds Max
GRAPHIC DESIGN:
-Adobe Photoshop
-Adobe Illustrator
-Adobe InDesign
-Adobe Premiere
-Composition
-Photography
GAME ENGINE:
-Unreal Tournament Editor
ANIMATION:
-2D and 3D
TEXTURING AND RENDERING:
-Mari
-Renderman
-Arnold
POST-PRODUCTION:
-Nuke
-Adobe After Effects
TECHNICAL BASIC SKILLS:
– Rigging
– Script
– HTML
Experiencia
EMPLOYMENT:
3D Modeler for physical and digital products, Graphic Designer
and concept developer
Cenoplan, RJ, Brazil
Works done:
– Concept creation for industry scenography
– 3D models for production and printable objects
– Models, renders and video compilation for brands
– Printable publicity (Banners, Business cards and flyers)
– Jewelry shop windows
– Logos creation
SCHOOL PRODUCTION:
Lead 3D Artist and main modeler
Fletcher’s Case – VR Experience
Game Production Team
Modeler and texture painter
Castle Guards - VR Game
Helping a Game Designer with final project
Works done for both:
– Concept for assets
– 3D models (high and low poly)
– Normal map creation on Zbrush
– UVs
– Texturing on Mari
– Shaders created on Unreal Engine
Formación
3D Modeling for Animation and Game – Associate Degree
La Salle Renfrew campus, Vancouver, BC, Canada
Dec 2017
Graphic Design – Bachelor’s Degree
Pontifícia Universidade Católica, Rio de Janeiro, RJ, Brazil
Jun 2015