Kairus Lei

Kairus Lei

Design de jeux video
LaSalle College Vancouver

Yo-Zombie

Yo-Zombie is a 2D single-player survival game.

     To better manag

State Design Pattern.

To better manage the flow of the game, I structured the game states using the State-design-pattern.

I have also implemen

Polymorphic System

I have also implemented a polymorphic system for enemies and weapons to allow each type to have unique stats and behaviours.

To maintain performa

Object Pool Pattern

To maintain performance and manage memory usage, I applied the Object-pool-pattern for the enemy, bullet and grenade spawning so instances can be recycled in a fixed pool. This avoids repeatedly allocating and deleting them one by one.

     To better manag
I have also implemen
To maintain performa