Physics Simulator

Made by Visual Studio 2017 (C++/DirectX) For my physics simulator, I created it from my animation and graphics project which based on XEngine that I developed throughout the year at LaSalle College. The way that the simulator work is spawning particle objects in different ways such as spraying out from the origin, particle chains, spring, and ragdoll breakdown. I use OBB to create plane as simulator’s ground, so particles object can collide on it.

Physics Simulator