P-Body 3D Character Model

The final assignment for my 3D Modeling I class, we were tasked to create a functional model of a robot that could be rigged and animated. I utilized both the blueprints in the loading screens of the game as well as studying how the character moved in the game itself to get the best result. All materials and lighting also done by myself.

Animation et VFX/LaSalle College Vancouver/i5bq9zzkw5bszzuneer3fqxg63x35jts
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Animation et VFX/LaSalle College Vancouver/i5bq9zzkw5bszzuneer3fqxg63x35jts
Animation et VFX/LaSalle College Vancouver/0h5lss00r16jsifim2v7fvhy29dvhf41
Animation et VFX/LaSalle College Vancouver/owxmcfc6u5qxboa9o5bggxwruh26s9p3