Countess: the side scroller

The objective of this project was to learn parts of the engine I had not worked within my production team project Learn the basics of the UE4 animation pipeline to integrate custom animations with existing assets. Created a UI with animation in all its components as well as a pop-up screen to notify the player of new skills acquired. Focused on clear and homogeneous design for quick prototyping of the skills.

First time using the

Animation Blueprint

First time using the unreal animation pipeline. The objective was to discover tools available and understand the workflow.

Implemented a simple

Skill Acquired Pop up screen

Implemented a simple UI with animations. Used a single widget that changes depending on the skill acquired and displays relevant information about the ability

Skill follow a templ

Clean desing

Skill follow a template for quick prototyping and easy hook up with other game systems

First time using the
Implemented a simple
Skill follow a templ