Équipe
  • Minjang Jin

    Minjang Jin

    Design de jeux video
    LaSalle College Vancouver
  • Justin Tim

    Justin Tim

    Design de jeux video
    LaSalle College Vancouver

Trash N' Bash

Trash N' Bash is 2.5D Tower defense game where the player raccoon protects the garbage can. The project took 1 year to produce, and our team included 2 game programmers, 2 game designers, and other graphics designers. The game has five stages to play and use the upgrade shop after finishing a stage. I was responsible for AI, skills for enemies, animated UI, and camera control.

Animals are spawning

Trash N' Bash in gameplay

Animals are spawning, and attacking to the garbage can to steal trashes. The player Raccoon should protect the tower from these wild beasts.

The player raccoon c

Player's skills

The player raccoon can use abilities against enemies in order to give area of effect(AOE) damages or stunning.

This is the best ski

Ultimate skill

This is the best skill for the player Raccoon, and open the raccoon's strength as the wild beast. It is implemented mostly for UI utilization to make the screen white, and animated UI to show up amazing effect.

The player Raccoon c

Upgrade

The player Raccoon can upgrade the tower get reinforced powerfully after a stage has been completed. Preserved trashes are costs to purchase one or many upgrades.

Animals are spawning
The player raccoon c
This is the best ski
The player Raccoon c

Autres crédits

Instructor: Andy Bacon, Cory Rodis, James King, and Marcel Casarini