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Interest

Game Design

Biography

Calvin Baker is a Game Designer with a special interest in Systems, Narrative, and Level design. He embraces new challenges, and strives to create new and engaging experiences for players of all types. He comes from a background in Theatrical Design, specifically Lighting and Set design, and brings a blending of the two philosophies to further enhance his own creative desires.

Game Design/LaSalle College Vancouver/Thumbnail-demoReel_Thumb.PNG

Demo Reel

by Calvin Baker
Game Design
LaSalle College Vancouver
Game Design/LaSalle College Vancouver/Thumbnail-lootCave.PNG

Loot Cave

by Calvin Baker
Game Design
LaSalle College Vancouver
Game Design/LaSalle College Vancouver/Thumbnail-LiminalLumLogo_v2.jpg

Luminesce

by Calvin Baker
Game Design
LaSalle College Vancouver

Skills

Technical Design
Systems, Narrative, Level Design
Documentation and Presentation
Production Management
Unity
Unreal Engine

Experiences

Solo Developer on Loot Cave, built using Unity Engine (2020 - 2021)
Production Manager, Combat Designer, and Sound Designer on Shaman, a team based production built using Unreal Engine (2020 - 2021)
Collaborated with LiminalVR to develop Luminesce, a short VR experience for the Liminal Platform

Education

Game Art & Design Diploma - LaSalle College Vancouver
Theatre Diploma - University of the Fraser Valley